‘Singularity is back and growing in power.’

We were the first to bring Escape-The-Room games to Essex. We may be hard to find, but well worth the effort.


We would welcome hearing from you email: jack@theescapenetwork.co.uk
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The Network

The Escape Network's games are works of fiction. Names, characters, business, events and incidents are the products of imagination. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.

The Escape Network brings real life immersive games to amazing venues.

THE PARK KEEPERS CHILD at the Museum in the Park, Maldon.

For nearly 100 years a Park Keeper lived at 47 Mill Road and looked after the Promenade Park, day and night. In 1996 the Park Keeper lodge became vacant, the Park Keeper and his son had diapered without a trace.

Now filled with interesting curios and whatchamajigs, the building houses many secrets, but is the most interesting story yet to be discovered.


Your investigating team have been called to the Museum to investigate some newly found files.


Difficulty: Medium      Players: 3-6

At the end of the Cold War one terrorist organisation held power on both sides of the Iron Curtain. This organisation was led by the shadowy ‘Singularity’. Little was known about the organisation. However, Singularity’s network is believed to have infiltrated key government agencies throughout the world and imbedded its own double-agents.

Singularity’s lead double-agents are known only by their code names: Black knight, Black Castle, White bishop and White Rook. After years of inactivity, intelligence chatter is spiking all over the world:

Agents briefing:

BLACK KNIGHT at the Essex Police Museum, Chelmsford.

You will be contributing to the ongoing investigation into Singularity's terrorist organisation, by identifying one of his double-agents. It is believed that the identity of the double-agent is sealed with in equipment recovered over 30 years ago. Intelligence analysts have tried every decryption program they know with minable effect on the locked equipment.

We need your help, Intelligence services will grant you 60 minutes direct access to The Escape Network, it is vital that you discover the true identity of the double-agent before the time runs out.


Difficulty: Very Hard      Players: 4-8